Crazy Malkavians are people’s favorites in the first Vampire: The Masquerade – Bloodlines. They will return in the second part: about what will be crazy vampires in the sequel, screenwriter Brian Mitsoda told in an interview with Rock Paper Shotgun.
In the desktop Vampire: The Masquerade there is the term “fishmalk” (fishmeal). It refers to the attitude towards the Malkavian insanity when it is presented as something funny, funny. According to many players, says Mitsoda, in the first Bloodlines, the clan was just close to a “fish-ball”: one of the most famous scenes was a threat to a road sign.
“Malkov” also has an insight – voices in the head, whispering to the crazy vampire’s things that they do not know. For example, in the first Bloodlines in Malkavian dialogues, one could easily meet plot twists that had not yet happened.
o, in Bloodlines 2, as in the first part, the passage for the “Malkov” will be very different from the game for other clans. However, in the sequel will try to make the insight more serious feature. The authors want to show the dark side of mental illness and how they affect the personality of a vampire. According to the plot of Bloodlines 2 in Seattle, there are quite a few Malkavians, so the game is unfriendly to such vampires – it seems that an easy walk with jokes will not work.
According to Mitsoda, in the first Bloodlines, separate dialogues for Malkavians were written closer to the end of production. Most likely, this will happen with a sequel: in order to tint the game with Malkavian paints, you must first complete the development of the main part.
Malkavians appear in Bloodlines 2 right at the start, they will not be a clan of free add-ons after release.
The following disciplines are available for the Malkov in Bloodlines 2 :
• Ability group (Dementation):
– “Persecution”. Makes creatures run away.
– “Fury.” Pumped “Chase”. Makes creatures attack each other. If no one is around, the creatures fight the air.
• The ability group “Divination” (Auspex):
– “The presence of the aura.” Allows you to see creatures through walls, mark individual creatures and recognize their weaknesses.
– “Psychical projection”. Pumped “Presence of Aura”. Allows you to travel in the astral form separately from the body (at the same time using the “Presence of the Aura”) and suppress the senses of other creatures.
Formerly paradox told about the five clans from the starting version of Bloodlines 2 :
• weakness (you start the game in this role),