Far Cry: New Dawn takes the series to a post-apocalyptic setting for the first time – and it looks like a smart move
Far Cry: New Dawn, which made its debut at The Game Awards last night, makes the bold – and we do mean bold – decision to carry on where Far Cry 5’s ending left off. Ubisoft’s 2018 shooter left players open-mouthed in disbelief at its final scenes, which were described by outspoken PC gaming site Rock Paper Shotgun as “the worst ending(s) in all of gaming history.” Naturally, there are some major spoilers for Far Cry 5’s ending ahead, but if you’re worried about ruining it, know that the ending isn’t necessarily something you’d want to experience first-hand.
***SPOILERS FOR FAR CRY 5 BELOW***
Far Cry 5 ended on a bang. Literally. A nuclear explosion ripped through the US countryside obliterating everything you fought to save over the previous 30-50 hours. Not only does this wildly unexpected event border on a narrative betrayal (Ubisoft claim the nukes were teased on radio broadcasts throughout the game), it effectively renders your entire playthrough null and void. That’s nuclear catastrophe for you… but it doesn’t make things easier to swallow.
Driving through a scorched Hope County was burned into our memories, and by the end you wind up in an underground bunker with a dead Dutch but a doomsaying, very much alive Joseph Seed. The good – or bad – news is that Far Cry: New Dawn, a standalone sequel, will pull that ending back from its cliffhanger precipice on 15th February 2019.
It wasn’t just Montana where the bombs fell; Far Cry 5’s ending was the beginning of a global nuclear apocalypse. Over the next 17 years, what remains of Hope county sees everything from nuclear winter to New Dawn’s eventual superbloom. Ubisoft’s vision of a post-apocalyptic wasteland boasts bright, beautiful blooms and a makeshift sensibility.
Put to us as a “new west with AR-15s and pick up trucks,” its cobbled-together feel extends to the weapons through crafting. Sat beside an incredibly detailed replica of just such a weapon – a saw blade-hurling crossbow pointed worryingly at our kneecaps – we caught up with creative director Jean-Sébastien Decant.